Nuclear Blast Damage and Injury
Blast damage is caused by the arrival of the shock wave created by the nuclear explosion. Shock waves travel faster than sound, and cause a virtually instantaneous jump in pressure at the shock front. The air immediately behind the shock front is accelerated to high velocities and creates a powerful wind. The wind in turn, creates dynamic pressure against the side of objects facing the blast. The combination of the pressure jump (called the overpressure)and the dynamic pressure causes blast damage.
Both the overpressure and dynamic pressure jump immediately to their peak values when the shock wave arrives. They then decay over a period ranging from a few tenths of a second to several seconds, depending on the strength of the blast and the yield. Following the this there is a longer period of weaker negative pressure before the atmospheric conditions return to normal. The negative pressure has little significance as far as causing damage or injury is concerned. A given pressure is more destructive from a larger bomb, due its longer duration.
The is a definite relationship between the overpressure and the dynamic pressure. The overpressure and dynamic pressure are equal at 70 psi, and the wind speed is 1.5 times the speed of sound. Below an overpressure of 70 psi, the dynamic pressure is less than the overpressure; above 70 psi it exceeds the overpressure. Since the relationship is fixed it is convenient to use the overpressure alone as a yardstick for measuring blast effects. At 20 psi overpressure the wind speed is still 500 mph, higher than any tornado wind.
As a general guide, city areas are completely destroyed (with massive loss of life) by overpressures of 5 psi, with heavy damage extending out at least to the 3 psi contour. The dynamic pressure is much less than the overpressure at blast intensities relevant for urban damage, although at 5 psi the wind speed is still 162 mph - close to the peak wind speeds of the most intense hurricanes.
Humans are actually quite resistant to the direct effect of overpressure. Pressures of over 40 psi are required before lethal effects are noted. This pressure resistance makes it possible for unprotected submarine crews to escape from emergency escape locks at depths as great as one hundred feet (the record for successful escape is actually an astonishing 600 feet, representing a pressure of 300 psi). Loss of eardrums can occur, but this is not a life threatening injury.
The danger from overpressure comes from the collapse of buildings that are generally not as resistant. The violent implosion of windows and walls creates a hail of deadly missiles, and the collapse of the structure above can crush or suffocate those caught inside.
The dynamic pressure causes can cause injury by hurling large numbers of objects at high speed. Urban areas contain many objects that can become airborne, and the destruction of buildings generates many more. Serious injury or death can also occur from impact after being thrown through the air.
Blast effects are most dangerous in built-up areas due to the large amounts of projectiles created, and the presence of obstacles to be hurled against.
The blast also magnifies thermal radiation burn injuries by tearing away severely burned skin. This creates raw open wounds that readily become infected.
These many different effects make it difficult to provide a simple rule of thumb for assessing the magnitude of harm produced by different blast intensities. A general guide is given below:
1 psi Window glass shatters
Light injuries from fragments occur.
3 psi Residential structures collapse.
Serious injuries are common, fatalities may occur.
5 psi Most buildings collapse.
Injuries are universal, fatalities are widespread.
10 psi Reinforced concrete buildings are severely damaged or demolished.
Most people are killed.
20 psi Heavily built concrete buildings are severely damaged or demolished.
Fatalities approach 100%.
Suitable scaling constants for the equation r_blast = Y^0.33 * constant_bl
are:
constant_bl_1_psi = 2.2
constant_bl_3_psi = 1.0
constant_bl_5_psi = 0.71
constant_bl_10_psi = 0.45
constant_bl_20_psi = 0.28
where Y is in kilotons and range is in km.
http://www.calguard.ca.gov/ia/Nukes/Nuclear%20Blast%20Damage%20and%20Injury.htm